![]() ![]() The gun types themselves are a six-shooter, a rifle, and a shotgun that all get stronger as you level up and find higher levels of each weapon type. A twin-stick shooter needs a better aiming mechanism and weapons that auto-reload. The gun fighting system just felt a bit clunky overall and could use some serious tweaks. You can hide behind boulders, wagons, and buildings but so can the bad guys. There is an unlockable perk that shoots up to 6 guys at once, but they have to be in sight and in range. Having to manually reload every time your weapon is empty isn’t cool, either. Some sort of a snap-to-target acquisition system would have helped immensely when you’re in a huge gunfight, maybe with a way to cycle through all available targets. You can zoom in a couple of times, but this makes the aiming even more awkward. Not quite an isometric top-down shooter, but close. Similar to a Diablo-style game, your view is top-down and off to the side of your character (you can at least rotate the camera). Sometimes you’ll have no choice but to draw and fire at the bad guys, and that can be a little awkward when it comes to aiming your weapon. The reputation system is a very nice addition to this type of game and adds a layer of difficulty that you may not expect once those bounty hunters come after you, and that’s not a bad thing. ![]() If your reputation gets bad enough, you may just have bounty hunters out looking for you. Other times it may be more expedient and necessary to break some bones or kick some ass, but always think before you leap. Do you play the good guy and ask questions nicely, or do you break fingers until you get the information you want? Your actions will determine how you are treated by other NPCs and effects store prices, so think twice before jumping in with both feet.ĭiplomacy may take longer, but violence may beget violence, and sometimes it’s better to be nice. Here, as the player, you are given choices that will start to form your character’s overall reputation. ![]() Jane ventures into town and finds that one of the killers has been captured and locked up in the town jail. The quiet life she had helped build has now shattered, and now she must dig up her long-buried guns and go in search of her kidnapped husband and find vengeance for her murdered son and beloved wolf. She is awoken in the middle of the night with a sharp pain in her neck, and when she ventures outside, her husband is gone and her son and wolf are murdered. The game starts with Jane Bell, a retired bounty hunter who has married and settled down on her homestead with her husband, her son, and an adopted wolf. Please note some of the questions might be different as they try to tailor it to your experience.The story of the Weird West follows a handful of different characters as they each work through their own origin stories. This should give you the good ending and the achievement should pop as the credits roll. Q: Now, answer: did you use their lives well? Were their lives worth living?Ī: Say you weren't perfect, but you tried to do what was right.Ī: Say you didn't know and ask for forgiveness.Ī: Spare Essex-he doesn't deserve to die. Q: I'm dying to know-did you enjoy it? Regret it? What's in that heart of yours, huh?Ī: Say you feel remorse for the lives you took. ![]() Q: So-why'd you do it partner? Money worth that much to you?Ī: Say the money was a means to an end-you needed it to stay alive. Tell us-what do you think of their loyalty to you?Ī: Say you were grateful for their loyalty. But ain't it ever bother you? Ain't you ever wonder if you was right to call yourself judge, jury and executioner for them folk?Ī: Say you did wonder about it-you don't think anyone's fit to judge another's life. Q: It was fine huntin' you did, a good heap of bounties. Q: So, what I want to know is why? Why didn't you help those ghosts?Ī: Say the spirits should have settled their own affairs while still living. Anything before this is just story narrative. The questioning only truly begins when you (Return to your body). Picking the nicest options that you're given. To get the "Good" ending you have to show human emotion in your answers. You can use this save to complete the second ending afterwards. You'll reach a point in the story where you have to follow your brand, which leads to a little house in "Foxglove" - I suggest creating a save before entering Foxglove. This achievement is earned at the very end of the game in Chapter 5 as the Oneirist. ![]()
0 Comments
Leave a Reply. |